![]() ![]() One example of a good puzzle is when Guybrush is sent underwater tied to a heavy object in the first Monkey Island with a ton of cutting items that are just outside your reach, at that point the player will try to pick anything with something that's near them, but the solution is to actually pick up the heavy object and just leave, it's a solution hidden in plain sight, memorable and you probably die a couple of times because you just didn't realize at the moment the solutionĪn example of a bad puzzle? I could say the entirety of Monkey Island 2 but that would be unfair since there are some good puzzles in there, but I'm going to limit myself to the Monkey Puzzle, you know the one, this puzzle is already pretty hard but from a point of view it could be said it's solutions is hidden in plain sight. If a ton of players end up trying everything with everything in your puzzle that's a bad puzzle, the worst problem with adventure games is that they never evolved, the best kind of puzzle is the one that once that you solve it you always remember its solution because it's a extremely logic solution that wasn't clear at the beginning because you didn't add 2 + 2 together /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch. ![]() /r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions. ![]()
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